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your game is ready to be seen light. One pressing question remains: what steps will you take next? How do you go from a finished game to a published product without driving yourself crazy?

Self-publishing on steam is a quick and easy way to get your game in front of a ready-made audience with a minimum work order. Here are our tips and tricks for basic publishing your game - to steam.

Joining steamworks/steam direct

Start by joining the steamworks distribution program. You can use your existing steam account to sign up, just make sure the page is active, has a great reputation and you've spent at least five greens in one or the other item before.

The introduction to steam has an overview of what what subtleties you can expect to see in the next tabs and what content you are allowed to post to steam. Follow it during registration to learn more about the process.

What content is allowed on steam?

In addition to games, steam allows you to publish non-game applications such as utilities for game creation and content amplification software. Be aware that most of the steam audience is made up of gamers, then they may not come in anything else.

You can't use steam direct to publicize non-gaming software, but there is a way to send it to statement. Usually, steam publishes paid and free games for the computer. However, for several years now another category has been rapidly growing - vr-game and vr-experience.

Steam clearly defines what is not allowed on the gaming platform. Content that exploits children and is considered offensive, such as pornography or hate speech, is also prohibited. Adult content is allowed with appropriate labels and age restrictions. Make sure that the bid matches the declared parameters, since each questionnaire is moderated manually.

Legal side of the publication

Your company registration name or your own legal name is required. Remain exactly as it appears in absolutely all of your official documents (especially in your bank account). “Company form and enter the address where you yourself or your company is registered. It is very important to provide relevant information here. If you need more information, you need the steam faq.

The following tabs contain nda (non-disclosure agreement) and sda (steam distribution agreement). Nda is a fairly standard procedure that is most often signed between a pair. By signing sda, you accept the gdpr (general information security rule), license and ownership, marketing, support, revenue share, tax policy, warranty, privacy, and several other conditions.

Steam

Steam charges a $100 commission on every game you send to steam direct. While this fee is non-refundable, it is refundable once your product generates at least a piece of usd adjusted gross value from steam shop and icon purchases.

For developers, this may be off-putting, but the board serves as a gatekeeper against weak games. Your "deal" with valve corp. Also consists of a revenue sharing agreement whereby 70% of the revenue is distributed to the developer and the other 30% goes to steam.

You will be allowed to release your game once every 3-4 months as only you paid the application fee. Plan professionally.

Tax and billing information

A lot depends on whether you register as a business or an organization, and where your business is located. There is a tax form provided by the steam partner that you must submit before you wish to proceed. Steam calls this operation an interview. This happens through the tax identification service and takes from 5 to 10 minutes. Remember that you cannot suspend it.

The information you are interested in corresponds to that contained in the w-9 form for the public of the united states and the 8-8ben form for citizens or corporations based in countries with us tax treaty status. You may need a professional service to complete these paperwork correctly. When partnering with documents, you will be able to see the indication of tin (tin). Checking your tin can take about 10 years, as a special organization does. In some cases, this may take up to 30 days.

Once the student has filled out the paperwork, paid the fee, received the app id, and passed the steam tests, you can finally jump into the more exciting part of the process. It's time to make a new theme and organize the store page!

The release process

The release process consists of two steps. They are supported by two checklists that you will receive after registering as a developer/publisher. Before that, you will prepare your store, then prepare the game build. Once this is completed, you will have a great opportunity to issue a release command to get started.

Enterprise page in detail

Your store page should be composed of multiple tabs. Let's go through them one by one.

Basic information

The basic information consists of 16 sections. Only 3 of them are required, but all sections will help you decide if your resource is recognizable.

Since you can verify this personally by publishing the gameplay, the name of the publisher is the same as the name of the developer. The franchise section applies if your game is part of a series. It is possible to add external links, including social media, statistics and guides.

Special attention should be paid to search applications. They should look up-to-date, include the name of the game, and even possible typos from the name of the game. Option, and game type can also help you in line. Simplify your search by providing detailed information about supported sites and minimum system requirements. You'd better do some more research to make sure the game works on older computers.

Giving a premiere period is a valve requirement. Be careful when setting the date because you don't know you'll need to contact valve in case you ever need to change it. You too have the option to hide the release date from the audience by selecting the "coming soon" option while sitting working with steam regarding your plans.

You can always use the custom string function to enroll a less specific date, for example "spring".

If the rate is not suitable for the youngest audience, you need to fill out the adult survey.

One of the important sections is called "supported languages" . There you can check "interface", "full music and translation" in the appropriate fields. Be honest, as failure to provide correct information has the potential to be the beginning of a denial of your game. Steam shows users games according to their language choice, and english cannot be considered a person's choice on steam.

Next you will find the genre of your game. While you may be very specific, you also get the chance to choose more genres that apply to the game you choose. Be sure to include the number of attendees as this will narrow the search for many music lovers. It is also possible to use several options here. The supported features section depends entirely on your gameplay and the features it contains. You also have the ability to select a minimum of five tags, allowing gamers to find your game.

Be careful when filling out controller support information, due to the fact that the game must be fully controlled with a controller . This means that the gambler can enter the name of the character and close the game using only the controller.

If you open any other drm (digital rights management), you must enter such data in basic information. . You need to be reminded that by default you will have steam drm. If players need to create a third-party account, also fill in the information about this. This data will be displayed on the store page.

Finally, you need to work with the obligatory section: support contacts. On the site you will find several versions - fill in at least 1 of them, but try to provide more buildings for you.

You must provide two descriptions of your game: a long one (about this game) and another short , which apply a character limit. You will have to pay special attention to the shortest description, since most players will prefer to read it first. It helps to play only 300 characters, and is displayed at the top of the shop page. The description should give the players an idea of what they will be doing here. Be sure to use action verbs to explain the gameplay, and spend a few days describing the atmosphere of the game.

You can add a lot more on the proposed page - rewards, reviews, or just a few links. . Remember that links are not allowed in the description, but you get the opportunity to put the package in the special ads section.

You can put banners in your scrupulous explanation. This is an attractive feature for prospective players.

In addition to this, steam has the ability to add localized versions of your page in the video store, which increases the recognition of your game. Remember to localize the property in the store, even if the game being released is not available in those languages.

Ratings

Providing rating data remains optional. However, sda steam you should definitely complete this tab if the house has official age ratings.

Early access

Early access tab allows the customer to explain why you have decided to use the early connect option for a personal game. It is possible to add features planned for tomorrow's releases, or other up-to-date information about the final product. Stay vigilant, don't over-promise, and under no circumstances launch an unplayable game in early access itself.

To enable early access, you need to end early access. Wishes and solutions. If your home has a coming soon page for a release item, you get the option to set up early access yourself. Your store page should be reviewed again before release.

Image resources

Banners and screenshots have a separate tab: graphic resources. Read the professional complete professional description of what resources are required and what formats are allowed. Pay close attention to the small steam capsule (the thumbnail displayed over the steam site). Make sure its color matches the steam design well and the image is attractive. Hover your mouse over this capsule to view additional information (screenshots, release date, tags and reviews).

Screenshots should be tried on wisely. Ideally, the first four or five images should give the player an idea of the gameplay.

Tags are just as useful to potential visitors as screenshots. You can add tags yourself in the "basic information" section, but users also have a similar option.

Tags should be closer to the game, since the steam algorithm uses them to display your game next to similar games . The top 15 tags in our game define the tag pages where it can be featured. To better understand useful tags and photo accompaniment, you will be able to discover similar games in your genre.

Trailer

You must add at least 1 game trailer before launch. The trailer shouldn't be too long and wants to show the gameplay but not the cinematic cutscenes. However, there is no limit to the amount of trailers you get to post, so you can add a more cinematic trailer too.

Special settings

Special the settings tab is perfect for demos and to whitelist your streamers.

Publish

The last tab is dedicated to publishing your game. If you're not ready to post yet, steam authenticator pc make sure the "coming soon" option in the essentials category is set correctly. Here you also get the opportunity to find the differences between the published account and the edited one.

Price settings

The price is configured in the software administrator in the store/cd key package. App admin lets you see games that have been released and games that are yet to be released. It also allows the owner to check builds (once you've downloaded the game). There you can manage bundles, share administrative access with friends, set prices, and add discounts.

If your game is free, all in-game purchases are usually completed. Through the steam wallet. Each new release may have a discount at launch to make the game more interesting for buyers. Steam offers a price, however, in the end result it depends on the manufacturer.

Downloading the game and practical tools

You cannot leave the toy if you do not download the game to build . For this, download the steam sdk and steamcmd. You can use the steam sdk and steampipe to add other options. Although this is optional, it adds additional efficiency and features, some of which include leaderboards, achievements, etc.

You may need steamworks.Net, a c# wrapper for the steamworks api from valves. It's free, open source, and guarantees accurate steamworks support for most engines (like unity). The latter is useful for all additional options. It doesn't matter if you're just going to download the toy or if you're planning to build it on steam - it takes quite a lot of code to build and run your game. Unfortunately, there is no single download button.

The developers of unreal engine 4 games have extended their own helping hand, the steam api of the online subsystem, which sheds light on the method of downloading the game step by step.

After you complete the checklists, valve will review your store and product installation before you can release the entire toy or software. Click "mark ready for review" to let valve know that you're ready to review your store page and pricing. See more about the review process here. This review takes up to 5 days.

Steam publishing

Steam publishing has many advantages and very few disadvantages.

Notebook gamers stick to the site in many ways, and with the ability to show off an entire game to those billion accounts, it's enticing. And here's the hard part in steam with about 30,000 games and new ones being released every day, which makes finding them increasingly difficult, especially for everyday developers.

Although some users do not have their interest in looking for the next great indie game, a large number of customers is able to write huge returns.

You should always be careful with the content you post. Even if the initial review team passes by, steam banned content causes your game to close.

Be realistic and consider why the price is, you pay the cost for every app, it's connected with the fact that quite a lot of resources are known where you get a chance to leave a toy without paying.

Plan your free time properly. It takes about a month to check your game or steam application. That's the only way you're going to order work on your store page after you pay the fee.

Ready to get some new players? Log in and start your journey! Good luck with your first game!